
STEM Labs, Tinkering Spaces and Design Studios: What Do I Pick?
By Venkatesh Datla, Co-founder, Creya Learning & Research
Every progressive school and educator today either already has a STEM Lab, Tinkering Space (Maker Space), or a Design Studio — or is just on the verge of getting one. It’s the “in thing” today, and rightly so, as it represents a small step away from rote learning and a giant leap towards inspiring innovation.
With increasing awareness among school leaders about the need for experiential, project-based learning (PBL), along with strong emphasis from government initiatives on tinkering and innovation, Indian K–12 education is poised for a monumental transformation towards 21st-century learning.
However, with great buzz comes great confusion. Is STEM better than STEAM? Does buying a robotics kit or a science activity kit mean you are truly implementing STEM? How do we measure the impact of tinkering programs beyond engagement? Should curriculum connections matter? And is Design Thinking really the missing link?
As a school leader responsible for students, parents, teachers, and regulators, it becomes essential to have a clear framework to guide decision-making — from choosing the right program to its implementation, monitoring, and measurement of outcomes.
STEM or STEAM is largely semantic unless the focus is on the learning outcomes. STEM/STEAM activities are a means to an end, not the end itself. Even the best IoT, robotics, or engineering kits are ineffective without thoughtfully designed project activities built around them.
While tinkering and maker spaces symbolize a culture of hands-on learning before minds-on learning, sustaining this culture requires an ecosystem of parents, teachers, and education systems to evolve together. A well-designed transition from guided activities to open-ended challenges helps students extract maximum value from PBL-based STEM/STEAM programs.
Design Thinking provides a framework for students to empathize, define, ideate, prototype, and reflect — connecting classroom theory with real-world problem solving. Teachers must be trained and supported in this process to facilitate learning effectively.
STEM/STEAM Labs, Tinkering or Maker Spaces, and Design Studios blend together towards a shared goal: helping students develop thinking skills, digital literacy, and life skills essential for becoming inspired innovators — prepared for college, careers, and life beyond school.
Author: Venkatesh Datla, Co-founder, Creya Learning & Research
About the Author
Venkatesh Datla is a Co-founder at Creya Learning, pioneers of integrative STEM learning and Design Thinking programs for 21st-century skills in the Indian K–12 segment. He is deeply invested in advocating the “thinking through tinkering” movement and believes empathy is a critical precursor for meaningful learning and innovation.